I was looking at the Unity site, and I was a bit confused with the pricing. It says itâs free, but for iOS/iOS Pro or Android/Android Pro. I need to shell out $400 minimum each. So if I want to develop with Unity for Android and iPhone, I need $800 to do this? (not saying that itâs a lot of money, actually seems reasonable, just wondering)
At the time of this posting, the basic iPhone and Android licenses will cost a total of $800 along with the free version of Unity. For future reference, here are the Shop and License Comparisons:
Yes, the engine is free for Win/Mac/Web. But if you want to release on Android/iPhone you have to buy some extra license.
But I agree with you. It is a bit confusing, because on the download page it says âFree Full Version for Windows with Unity Pro and Android.â They donât mention that it is a 30 day trial. At least, that was the case some time agoâ¦
There are certain restrictions in regards to commercialization of products that apply to the free version of Unity. I believe you are allowed to profit up to $50,000 for a product produced by Unity before you need to purchase additional licensing.
It is pretty steep to purchase Unity Pro and the additional add-ons if you are just starting out and your on a shoe string budget. There are also some student licensing options to consider. The student pricing is for annual licenses and they only cut the current prices down by half, which if you are planning to be developing in Unity for longer than two years it is not really worth it.
Best solution is to download Unity and get your game up and runnin g to near perfection, then download the free trial and spend the next month perfecting your game on your platform of choice. When you have completed your test deploy and your trial runs out, your best bet is to decide whether to bite the bullet and purchase the license. If you decide to try your luck then you can try to recoup your investment by selling your application (400+ friends at 99 cents should do the trick), but there is lots of competition on the app stores.
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