Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.
Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.
Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3DÂ rendering, textured polygons).
What you will learn from this book:
- Render, manipulate, animate, and optimize Cocos2d sprites, primitives and particles
- Learn advanced graphical techniques including 2D lighting, rendering textured polygons, and drawing 3D primitive shapes
- Use third party libraries for data, networking, and more
- Gain a deep understanding of the Box2D physics engine
- Create multiplayer networked games and games with intelligent AI actors
- Learn tips, tricks, and best practices used by professional game developers
Approach
This book is full of fun and engaging recipes with modular libraries that can be plugged into your project. Each recipe consists of explained code accompanied by screenshots for your understanding.
If you want to elevate your basic Cocos2d project to the next level, this is the book for you. Some understanding of Objective-C and Cocos2d is recommended. People with some programming  experience may also find this book useful.
Book Details
- Paperback:Â 446 pages
- Publisher:Â Packt Publishing (December 2011)
- Language:Â English
- ISBN-10:Â 1849514003
- ISBN-13:Â 978-1849514002
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