Why Online Gamers Are So Excited About The New Rippling App
Let me explain:
Letâs say you have an iPhone and download a free of charge app game like âClash of Clans.â The purpose of the sport is to develop a clan, create a village to the clan, and train your warriors to shield your village from invaders.
But hereâs where it gets interesting: even though you can play totally free and slowly earn virtual âgemsâ that may help you fund clans projects. You can also make an âIN APPâ purchase to speed up the pace of gem-getting.
For instance, using the touch of the finger, you can buy a âpile of Gemsâ ($4.99), a âbag of Gemsâ ($9.99), a âsack of Gemsâ ($19.99), a âbox of Gemsâ ($49.99), orâ¦if you are feeling really ambitious to have some extra swords and sling-shots to fight off the barbarian invaders, youâll be able to touch your iphone screen and buy a âchest of Gemsâ for less than $99.99.
The company âSupercellâ (based in Finland), who makes âClash of Clansâ earns only a tad over $1,000,000 each day through these âIn-APPâ purchases worldwide. Yes, thatâs one million per day from people nonchalantly tapping their phone.
Apple gets a 30% with the cut (or about $300,000) daily just from Supercell. And Supercell brings home around $700,000 every day. Not too shabby.
Remember this: when the ability to purchase is made easier through technology, more wealth is made FASTER than previously.
Remember the exact same thing: when individuals play âClash of Clansâ, they may be encouraged to just press some control and invite each of their Facebook friends to try out with them. (BTW- if I get another Farmville invite Iâm going to freak out!)
Anyway, some from the invited friends actually begin to experience. And truth be told, LOTS of those individuals end up purchasing LOTS of gemsâ¦.that literally brings Supercell a wholesome $1,000,000 per day.
Nowâ¦again we have a curious scenario:
The users, the fans, and also the players of âClash of Clansâ would be the real evangelists and unsuspecting advertisers for Supercell. They invite their friends in droves. Their friends buy virtual âsacks of gemsâ like they may be going out of style.
The math in time breaks down to something like this: âClash of Clansâ Company = $1,000,000 daily âAppleâ = $300,000 per day (at 30%) âPlayers who SHARE the overall gameâ = $0
Did you already know the most bankable commodity on the planet is not diamonds or oil; itâs your friends with your phone and within your social graph. Tech companies are still harvesting that wealth in drovesâ¦and the people like you and I are inwardly smile at.
Does anyone else see a strange relationship while using way things currently are?
Imagine in the event the Ripple introduces a game title like âClash of Clans gem hack [1] of Clansâ (which will bring the ripple about $1,000,000 per day, or 365 Million every yearâ¦fromâ¦aâ¦game).
This doesnât even hint with the possibilities our platform provides.
We believe just like Andrew Carnegieâs new technology created over 1000 millionairesâ¦we believe the ripple-tracking technology that RECOGNIZES and rewards you for the social graphâ¦might have to go down ever sold as one of the mostinnovative ideas in the century.
Let me be specific: building your rippleâs today may be one of the most important things youâll be able to possibly do in your entire life.
Copyright (c) 2013 Bill BarronArticle Source: a quick comprehensive (and free) 2.24 minute video showing you how you too can be helped by starting your ripples and to request your free entry code, check out socialmediabar.com/startripplnwithbill
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