The cool part about being a Unity project is that Unity is super portable, which is why you see so many developers using it these days. The same project used to make Mario run around in your browser window with a little help from James Fietcher from Mobot who converted it into an iPhone project and added basic virtual controls resulted in Super Mario 64 HD running on my iPhone 6:
Now keep in mind this is nothing more than a fan-made tech demo with a little massaging from another developer with some spare time this afternoon, it's not any kind of sign of anything to come from Nintendo with their new partnership with DeNA... However, it does do a great job to whet your appetite of what could be possible, if Nintendo decided to go in that direction, anyway.
Fingers crossed someone from Big-N sees this and thinks, "Hey, we need to do that," but... I'm not holding my breath.
Links
- ^ posted a playable version of Super Mario 64 HD (roystanross.wordpress.com)
- ^ Super Character Controller (roystanross.wordpress.com)
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