Saturday, April 13, 2013

GPU PRO 3: Advanced Rendering Techniques

Wolfgang Engel, “GPU PRO 3: Advanced Rendering Techniques”
Publisher: A K Peters/CRC Press | ISBN: 1439887829 | 2012 | PDF | 408 pages | 35.7 MB

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.
Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming . With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU.

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