No need to learn Objective-C or own a Mac to write an iPhone app. Use DragonFireSDK and Microsoft Visual Studio C /C++ to write and test your iPhone app using the Windows onscreen iPhone simulator. You don't even have to own an iPhone. For only $99.95, programming the iPhone just got a lot easier for Windows programmers. Works with iPad too.
Dallas, TX (PRWEB) June 29, 2012
Zimusoft , Inc., specialists in mobile simulation, have perfected their iPhone Simulator running in Windows-based DragonFireSDK [1] . Windows programmers can now write iPhone apps using the familiar Microsoft Visual Studio C/C++ development environment to write iPhone apps. The onscreen iPhone simulator allows programmers to test code without ever leaving Windows - or even owning an iPhone.
The software product costs only $99.95 and saves Windows programmers months in development time since they can program in C/C++ and do not have to learn Objective-C . In addition, there is no longer a requirement to buy a Mac to write an iPhone app - Windows works.
After an iPhone app runs in the Windows simulator, users can get an app bundle that meets the requirements for app store submission. The app bundle is just a zip file that is code signed as required by Apple. App bundle builds are included with the DragonFireSDK [2] product at no additional charge. Programmers can even download test app bundles to their iPhone wirelessly prior to submission to the app store using the new OTA (Over-The-Air) feature.
The most popular kind of apps are games. The DragonFireSDK.com site provides a review of hit games that is helpful for programmers to get ideas about new games. We all know that "Words With Friends" is something like the classic popular game Scrabble. There are many other games that can be created by reviewing the classic games of the past. The iZone (idea/inspiration zone) is an amazing resource for game ideas. Reviews of Zelda, Asteroids, Pacman, Virtual Pet and many others are included. Click here [3] to take a look.
Thousands of programmers have already created C/C++ iPhone and iPad apps in Windows using DragonFireSDK. The newest version of the code library includes the famous Box2D Physics Library (by Erin Catto ) that was used to create the hit game Angry Birds. Samples are included that make it easy to build games with objects that collide and interact in a realistic way.
There is support for SQLite, In-App Purchase, Game Center (high scores) and iAds. Other fundamental features include View Containers, Multi-line Edit, Internet Data Transfer, Text Editing, Image Control, GPS, Accelerometer, Camera, Multi-touch, Vibrate, Draw, File IO, Buttons, Bitmaps and Sounds. Everything you need is included to create a high-speed native iPhone or iPad app.
Programmers who release iPhone apps not only have the opportunity to sell their apps, they can also earn revenue from ads even if the app is free. A completed iPhone app is a great item on a resume as well. Contract programmers who can create iPhone apps can earn extra money creating iPhone apps for others. DragonFireSDK brings all these opportunities to Windows programmers.
DragonFireSDK apps in C/C++ run as high-speed native code in the iPhone. Since the iPhone operating system has its roots in UNIX (Darwin Variant) it is natural and fast for it to interface to C/C++ app code. But until the DragonFireSDK [4] exposed these API's, many believed that only Objective-C could be used. Even the iPhone developer license states that Objective-C, C or C++ can be used. Now, with DragonFireSDK, programmers can take advantage of this fact.
DragonFireSDK has been featured in SDTimes and was selected by Dr. Dobbs for the Mobile Technology Jolt Award.
Press Contact:
Cole Edwards , cole(at)zimusoft(dot)com
Zimusoft, Inc.
For the original version on PRWeb visit: http://www.prweb.com/releases/prweb2012/6/prweb9650340.htm [5]
Links
- ^ DragonFireSDK (www.dragonfiresdk.com)
- ^ DragonFireSDK (www.dragonfiresdk.com)
- ^ iZone (www.dragonfiresdk.com)
- ^ DragonFireSDK (www.dragonfiresdk.com)
- ^ http://www.prweb.com/releases/prweb2012/6/prweb9650340.htm (www.prweb.com)
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