Wednesday, August 10, 2011

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers | Wow eBook

eBook Details:

  • Paperback: 512 pages
  • Publisher: Apress; 1st edition (June 9, 2011)
  • Language: English
  • ISBN-10: 1430231742
  • ISBN-13: 978-1430231745

eBook Description:

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there’s MonoTouch, Novell’s .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn’t learn any Objective-C to master MonoTouch!

Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell’s implementation of Apple’s Cocoa libraries in MonoTouch. You’ll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language.

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers takes you from your first “Hello, World” example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps. A guide for .NET developers to turn their C# apps into blockbusters for iOS using MonoTouch.

What you’ll learn

  • How to use your existing C# skills to develop applications on the iPhone and iPad
  • Apple’s Model View Controller (MVC) methodology
  • Working with CocoaTouch’s UIKit to create iOS applications using native controls
  • Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others
  • Accessing shared resources such as the photos, contacts, and more
  • How to persist and retrieve data using SQLite and .NET libraries
  • Complex drawing and animation using CoreGraphics and CoreAnimation
  • The use of Apple’s Push Notification Service
  • The latest game porting techniques using XNA Touch
  • How to integrate off-the-shelf Objective-C libraries

Who this book is for

Every .NET and C# developer who has have ever wanted to create an application or game for Apple’s App Store.

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